

Ekeeke for help with the Genesis Plus GX port.FBA devs for adopting the libretro port.Deank for assistance with RetroArch Salamander on CFW PS3s and Multiman interoperability.



Opium2k for the nice manual shaders (bundled with PS3 release).Mudlord for his Waterpaint/Noise shaders.Right-Stick Thumb+Left-Stick Thumb - Go back to Menu Right-Stick Down+R - Save selected save state slot Right-Stick Up+R - Load selected save state slot Right-Stick Right+R - Increase save state slot Right-Stick Left+R - Decrease save state slot Right-Stick Up - Rewinds the game in real-time (must be enabled in the Settings screen, comes at a slight performance decrease) Right-Stick Down - Fast-forwards the game Note: If you find that RetroArch no longer works for whatever reason, try removing retroarch.cfg from the Retroarch-XB1 folder, then start up again. The temporary file will be deleted as soon as the game gets unloaded and/or when you quit RetroArch. Selecting a ZIP file will temporarily unzip that file to the harddrive. Select a core and then press A to switch to the emulator/game core. To select a different core - go to Core in the Main Menu. a game executable and/or a ROM) that this core supports and load it in the Filebrowser. The name of the core currently loaded will be shown at the top side of the screen. On first startup, RetroArch will select one of the dozen or so emulator/game cores. Genesis Plus GX - md|smd|bin|gen|bin|sms|gg|sg|cue.SNES9x Next - smc|fig|sfc|gd3|gd7|dx2|bsx|swc.The biggest Neo-Geo ROMs that can be loaded are around 23+MB in size, such as Real Bout Fatal Fury 1 and King of Fighters '96.VBA Next doesn't run at fullspeed on Wii (VBA Next is a RetroConsole Level 2 emulator port).It's designed with simplicity and ease of use in mind so that the porter can worry about the port at hand instead of having to wrestle with an obfuscatory API. You can make a libretro port once and expect the same code to run on all the platforms that RetroArch supports. Think of libretro as an interface for emulator and game ports. It makes it easy to port games and emulators to a single core backend, such as RetroArch.įor the user, this means - more ports to play with, more crossplatform portability, less worrying about developers having to reinvent the wheel writing boilerplate UI/port code - so that they can get busy with writing the emulator/porting the emulator/game.įor each emulator core, RetroArch makes use of a library API that we call libretro. ROMs go into the roms directory, or some subdirectory in the RetroArch-XB1 directory. Switching between emulator cores seamlessly, and ability to install new libretro cores.'Ĭopy the entire folder RetroArch-XBox1 to your harddrive.It has features few other emulator frontends have, such as real-time rewinding and game-aware shading. RetroArch is a modular multi-system emulator system that is designed to be fast, lightweight and portable.
